.Weapon ok_lastwep[MAX_WEAPONSLOTS];
-IntrusiveList g_overkill_items;
-STATIC_INIT(overkill)
-{
- g_overkill_items = IL_NEW();
- IL_PUSH(g_overkill_items, ITEM_HealthMega);
- IL_PUSH(g_overkill_items, ITEM_ArmorSmall);
- IL_PUSH(g_overkill_items, ITEM_ArmorMedium);
- IL_PUSH(g_overkill_items, ITEM_ArmorBig);
- IL_PUSH(g_overkill_items, ITEM_ArmorMega);
-}
-
/// \brief Returns a random classname of the overkill item.
/// \param[in] prefix Prefix of the cvars that hold probabilities.
/// \return Random classname of the overkill item.
if(!STAT(FROZEN, frag_target))
if(!IS_DEAD(frag_target))
{
- Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
M_ARGV(6, vector) = '0 0 0'; // force
}