]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/overkill/sv_overkill.qc
Merge branch 'master' into Lyberta/StandaloneOverkillWeapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / overkill / sv_overkill.qc
index caabb28233881c293a674b4ac021b66adff82b00..1a6faa16fa5209a5eacd8f327a9cbcfb83f24c22 100644 (file)
@@ -4,16 +4,17 @@
 #include "rpc.qh"
 
 bool autocvar_g_overkill_powerups_replace;
-float autocvar_g_overkill_superguns_respawn_time;
-bool autocvar_g_overkill_100h_anyway;
-bool autocvar_g_overkill_100a_anyway;
 
-.vector ok_deathloc;
-.float ok_spawnsys_timer;
-.Weapon ok_lastwep[MAX_WEAPONSLOTS];
+bool autocvar_g_overkill_itemwaypoints = true;
+
+bool autocvar_g_overkill_filter_healthmega;
+bool autocvar_g_overkill_filter_armormedium;
+bool autocvar_g_overkill_filter_armorbig;
+bool autocvar_g_overkill_filter_armormega;
+
 .float ok_item;
 
-.float ok_pauseregen_finished;
+.Weapon ok_lastwep[MAX_WEAPONSLOTS];
 
 void ok_Initialize();
 
@@ -35,37 +36,27 @@ void W_Blaster_Attack(entity, .entity, float, float, float, float, float, float,
 spawnfunc(weapon_hmg);
 spawnfunc(weapon_rpc);
 
-MUTATOR_HOOKFUNCTION(ok, PlayerDamage_Calculate, CBC_ORDER_LAST)
+MUTATOR_HOOKFUNCTION(ok, Damage_Calculate, CBC_ORDER_LAST)
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
        float frag_deathtype = M_ARGV(3, float);
 
-       if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
+       if(IS_PLAYER(frag_attacker) && (IS_PLAYER(frag_target) || IS_VEHICLE(frag_target) || IS_TURRET(frag_target)))
        if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
        {
                if(frag_attacker != frag_target)
-               if(frag_target.health > 0)
-               if(STAT(FROZEN, frag_target) == 0)
+               if(!STAT(FROZEN, frag_target))
                if(!IS_DEAD(frag_target))
                {
                        Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
-                       M_ARGV(6, vector) = '0 0 0';
+                       M_ARGV(6, vector) = '0 0 0'; // force
                }
 
-               M_ARGV(4, float) = 0;
+               M_ARGV(4, float) = 0; // damage
        }
 }
 
-MUTATOR_HOOKFUNCTION(ok, PlayerDamage_SplitHealthArmor)
-{
-       entity frag_target = M_ARGV(2, entity);
-       float damage_take = M_ARGV(4, float);
-
-       if(damage_take)
-               frag_target.ok_pauseregen_finished = max(frag_target.ok_pauseregen_finished, time + 2);
-}
-
 void ok_DropItem(entity this, entity targ)
 {
        entity e = new(droppedweapon); // hax
@@ -114,30 +105,6 @@ MUTATOR_HOOKFUNCTION(ok, MonsterDropItem)
        ok_DropItem(mon, frag_attacker);
 }
 
-MUTATOR_HOOKFUNCTION(ok, PlayerRegen)
-{
-       entity player = M_ARGV(0, entity);
-
-       // overkill's values are different, so use custom regen
-       if(!STAT(FROZEN, player))
-       {
-               player.armorvalue = CalcRotRegen(player.armorvalue, autocvar_g_balance_armor_regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear,
-                       1 * frametime * (time > player.ok_pauseregen_finished), 0, 0, 1, 1 * frametime * (time > player.pauserotarmor_finished), autocvar_g_balance_armor_limit);
-               player.health = CalcRotRegen(player.health, autocvar_g_balance_health_regenstable, 0, 100, 1 * frametime * (time > player.ok_pauseregen_finished), 200, 0,
-                       autocvar_g_balance_health_rotlinear, 1 * frametime * (time > player.pauserothealth_finished), autocvar_g_balance_health_limit);
-
-               float minf, maxf, limitf;
-
-               maxf = autocvar_g_balance_fuel_rotstable;
-               minf = autocvar_g_balance_fuel_regenstable;
-               limitf = autocvar_g_balance_fuel_limit;
-
-               player.ammo_fuel = CalcRotRegen(player.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear,
-                       frametime * (time > player.pauseregen_finished) * ((player.items & ITEM_JetpackRegen.m_itemid) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > player.pauserotfuel_finished), limitf);
-       }
-       return true; // return true anyway, as frozen uses no regen
-}
-
 MUTATOR_HOOKFUNCTION(ok, ForbidThrowCurrentWeapon)
 {
        return true;
@@ -145,7 +112,7 @@ MUTATOR_HOOKFUNCTION(ok, ForbidThrowCurrentWeapon)
 
 MUTATOR_HOOKFUNCTION(ok, PlayerPreThink)
 {
-       if(intermission_running || gameover)
+       if(game_stopped)
                return;
 
        entity player = M_ARGV(0, entity);
@@ -153,25 +120,9 @@ MUTATOR_HOOKFUNCTION(ok, PlayerPreThink)
        if(IS_DEAD(player) || !IS_PLAYER(player) || STAT(FROZEN, player))
                return;
 
-       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
-       {
-               .entity weaponentity = weaponentities[slot];
-               entity thiswep = player.(weaponentity);
-
-               if(player.ok_lastwep[slot] && player.ok_lastwep[slot] != WEP_Null)
-               {
-                       Weapon newwep = player.ok_lastwep[slot];
-                       if(player.ok_lastwep[slot] == WEP_HMG)
-                               newwep = WEP_MACHINEGUN;
-                       if(player.ok_lastwep[slot] == WEP_RPC)
-                               newwep = WEP_VORTEX;
-                       thiswep.m_switchweapon = newwep;
-                       player.ok_lastwep[slot] = WEP_Null;
-               }
-       }
-
        if(PHYS_INPUT_BUTTON_ATCK2(player))
-       if(!forbidWeaponUse(player) || player.weapon_blocked) // allow if weapon is blocked
+       if( !forbidWeaponUse(player)
+               || (round_handler_IsActive() && !round_handler_IsRoundStarted()) )
        if(time >= player.jump_interval)
        {
                player.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor(player);
@@ -207,20 +158,26 @@ MUTATOR_HOOKFUNCTION(ok, PlayerPreThink)
        PHYS_INPUT_BUTTON_ATCK2(player) = false;
 }
 
-MUTATOR_HOOKFUNCTION(ok, PlayerSpawn)
+MUTATOR_HOOKFUNCTION(ok, PlayerWeaponSelect)
 {
        entity player = M_ARGV(0, entity);
 
-       // if player changed their weapon while dead, don't switch to their death weapon
-       if(player.impulse)
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
        {
-               for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+               .entity weaponentity = weaponentities[slot];
+               entity thiswep = player.(weaponentity);
+
+               if(player.ok_lastwep[slot] && player.ok_lastwep[slot] != WEP_Null)
                {
+                       Weapon newwep = player.ok_lastwep[slot];
+                       if(player.ok_lastwep[slot] == WEP_HMG)
+                               newwep = WEP_MACHINEGUN;
+                       if(player.ok_lastwep[slot] == WEP_RPC)
+                               newwep = WEP_VORTEX;
+                       thiswep.m_switchweapon = newwep;
                        player.ok_lastwep[slot] = WEP_Null;
                }
        }
-
-       player.ok_pauseregen_finished = time + 2;
 }
 
 void self_spawnfunc_weapon_hmg(entity this) { spawnfunc_weapon_hmg(this); }
@@ -242,15 +199,14 @@ MUTATOR_HOOKFUNCTION(ok, OnEntityPreSpawn)
                        wep.noalign = ent.noalign;
                        wep.cnt = ent.cnt;
                        wep.team = ent.team;
-                       wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
+                       wep.respawntime = g_pickup_respawntime_superweapon;
                        wep.pickup_anyway = true;
                        wep.spawnfunc_checked = true;
                        setthink(wep, self_spawnfunc_weapon_hmg);
                        wep.nextthink = time + 0.1;
                        return true;
                }
-
-               if(ent.classname == "item_invincible")
+               else if(ent.classname == "item_invincible")
                {
                        entity wep = new(weapon_rpc);
                        setorigin(wep, ent.origin);
@@ -259,7 +215,7 @@ MUTATOR_HOOKFUNCTION(ok, OnEntityPreSpawn)
                        wep.noalign = ent.noalign;
                        wep.cnt = ent.cnt;
                        wep.team = ent.team;
-                       wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
+                       wep.respawntime = g_pickup_respawntime_superweapon;
                        wep.pickup_anyway = true;
                        wep.spawnfunc_checked = true;
                        setthink(wep, self_spawnfunc_weapon_rpc);
@@ -269,25 +225,55 @@ MUTATOR_HOOKFUNCTION(ok, OnEntityPreSpawn)
        }
 }
 
+bool ok_HandleItemWaypoints(entity e)
+{
+       if(!autocvar_g_overkill_itemwaypoints)
+               return false; // don't handle it
+
+       switch(e.itemdef)
+       {
+               case ITEM_HealthMega: return true;
+               case ITEM_ArmorMedium: return true;
+               case ITEM_ArmorBig: return true;
+               case ITEM_ArmorMega: return true;
+       }
+
+       return false;
+}
+
+MUTATOR_HOOKFUNCTION(ok, Item_RespawnCountdown)
+{
+       entity item = M_ARGV(0, entity);
+       return ok_HandleItemWaypoints(item);
+}
+
+MUTATOR_HOOKFUNCTION(ok, Item_ScheduleRespawn)
+{
+       entity item = M_ARGV(0, entity);
+       return ok_HandleItemWaypoints(item);
+}
+
 MUTATOR_HOOKFUNCTION(ok, FilterItem)
 {
        entity item = M_ARGV(0, entity);
 
        if(item.ok_item)
-               return;
+               return false;
 
-       switch(item.items)
+       switch(item.itemdef)
        {
-               case ITEM_HealthMega.m_itemid: return !(autocvar_g_overkill_100h_anyway);
-               case ITEM_ArmorMega.m_itemid: return !(autocvar_g_overkill_100a_anyway);
+               case ITEM_HealthMega: return autocvar_g_overkill_filter_healthmega;
+               case ITEM_ArmorMedium: return autocvar_g_overkill_filter_armormedium;
+               case ITEM_ArmorBig: return autocvar_g_overkill_filter_armorbig;
+               case ITEM_ArmorMega: return autocvar_g_overkill_filter_armormega;
        }
 
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(ok, SetStartItems)
+MUTATOR_HOOKFUNCTION(ok, SetStartItems, CBC_ORDER_LAST)
 {
-       WepSet ok_start_items = (WEPSET(MACHINEGUN) | WEPSET(VORTEX) | WEPSET(SHOTGUN));
+       WepSet ok_start_items = (WEPSET(OVERKILL_MACHINEGUN) | WEPSET(OVERKILL_VORTEX) | WEPSET(OVERKILL_SHOTGUN));
 
        if(WEP_RPC.weaponstart > 0) { ok_start_items |= WEPSET(RPC); }
        if(WEP_HMG.weaponstart > 0) { ok_start_items |= WEPSET(HMG); }
@@ -296,6 +282,12 @@ MUTATOR_HOOKFUNCTION(ok, SetStartItems)
        start_weapons = warmup_start_weapons = ok_start_items;
 }
 
+MUTATOR_HOOKFUNCTION(ok, SetWeaponArena)
+{
+       // turn weapon arena off
+       M_ARGV(0, string) = "off";
+}
+
 MUTATOR_HOOKFUNCTION(ok, BuildMutatorsString)
 {
        M_ARGV(0, string) = strcat(M_ARGV(0, string), ":OK");
@@ -330,7 +322,7 @@ void ok_Initialize()
        WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
        WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
 
-       WEP_SHOTGUN.mdl = "ok_shotgun";
-       WEP_MACHINEGUN.mdl = "ok_mg";
-       WEP_VORTEX.mdl = "ok_sniper";
+       //WEP_SHOTGUN.mdl = "ok_shotgun";
+       //WEP_MACHINEGUN.mdl = "ok_mg";
+       //WEP_VORTEX.mdl = "ok_sniper";
 }