entity frag_attacker = M_ARGV(1, entity);
entity frag_target = M_ARGV(2, entity);
- entity targ = ((frag_attacker) ? frag_attacker : frag_target);
+ entity targ = ((IS_PLAYER(frag_attacker)) ? frag_attacker : frag_target);
ok_DropItem(frag_target, targ);