WEP_OVERKILL_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
WEP_OVERKILL_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
+ WEP_OVERKILL_SHOTGUN.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
+ WEP_OVERKILL_MACHINEGUN.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
+ WEP_OVERKILL_NEX.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
+
//WEP_SHOTGUN.mdl = "ok_shotgun";
//WEP_MACHINEGUN.mdl = "ok_mg";
//WEP_VORTEX.mdl = "ok_sniper";
WEP_OVERKILL_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
WEP_OVERKILL_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
+
+ WEP_OVERKILL_SHOTGUN.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
+ WEP_OVERKILL_MACHINEGUN.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
+ WEP_OVERKILL_NEX.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
}
}
wep.respawntime = g_pickup_respawntime_superweapon;
wep.pickup_anyway = true;
wep.spawnfunc_checked = true;
- Item_Initialize(wep, "weapon_okhmg");
+ Item_Initialize(wep, "weapon_okhmg"); // doesn't actually use spawnfunc
return true;
}
else if (item.classname == "item_shield")
wep.respawntime = g_pickup_respawntime_superweapon;
wep.pickup_anyway = true;
wep.spawnfunc_checked = true;
- Item_Initialize(wep, "weapon_okrpc");
+ Item_Initialize(wep, "weapon_okrpc"); // doesn't actually use spawnfunc
return true;
}
return true;