settouch(missile, W_RocketPropelledChainsaw_Touch);
- missile.think = W_RocketPropelledChainsaw_Think;
+ setthink(missile, W_RocketPropelledChainsaw_Think);
missile.cnt = time + WEP_CVAR(rpc, lifetime);
missile.nextthink = time;
missile.flags = FL_PROJECTILE;