]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/overkill/overkill.qc
Use IS_DEAD everywhere
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / overkill / overkill.qc
index d50c75bef97cf3dc921927ca4980aa2a6c4fbfe7..758437ef02a9a3a3ce0d1f0f70ecea12bdda68b4 100644 (file)
@@ -102,7 +102,7 @@ MUTATOR_HOOKFUNCTION(ok, PlayerDamage_Calculate, CBC_ORDER_LAST)
                if(frag_attacker != frag_target)
                if(frag_target.health > 0)
                if(frag_target.frozen == 0)
-               if(frag_target.deadflag == DEAD_NO)
+               if(!IS_DEAD(frag_target))
                {
                        Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
                        frag_force = '0 0 0';
@@ -178,7 +178,7 @@ MUTATOR_HOOKFUNCTION(ok, PlayerPreThink)
        if(intermission_running || gameover)
                return false;
 
-       if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.frozen)
+       if(IS_DEAD(self) || !IS_PLAYER(self) || self.frozen)
                return false;
 
        if(self.ok_lastwep)