if(frag_attacker != frag_target)
if(frag_target.health > 0)
if(frag_target.frozen == 0)
- if(frag_target.deadflag == DEAD_NO)
+ if(!IS_DEAD(frag_target))
{
Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
frag_force = '0 0 0';
if(intermission_running || gameover)
return false;
- if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.frozen)
+ if(IS_DEAD(self) || !IS_PLAYER(self) || self.frozen)
return false;
if(self.ok_lastwep)