]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/overkill/okshotgun.qh
Migrating resources (ammo, health etc) to a registry for ease of maintenance and...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / overkill / okshotgun.qh
index a0b5ec12001e117f9de07a7fc43e5dd85ea7bff9..e70fc43269f1eb329f2c9d6f9458ac29da5dd010 100644 (file)
@@ -2,9 +2,9 @@
 
 CLASS(OverkillShotgun, Weapon)
 /* spawnfunc */ ATTRIB(OverkillShotgun, m_canonical_spawnfunc, string, "weapon_okshotgun");
-/* ammotype  */ ATTRIB(OverkillShotgun, ammo_type, int, RESOURCE_SHELLS);
+/* ammotype  */ ATTRIB(OverkillShotgun, ammo_type, Resource, RES_SHELLS);
 /* impulse   */ ATTRIB(OverkillShotgun, impulse, int, 2);
-/* flags     */ ATTRIB(OverkillShotgun, spawnflags, int, WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_MUTATORBLOCKED);
+/* flags     */ ATTRIB(OverkillShotgun, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_MUTATORBLOCKED);
 /* rating    */ ATTRIB(OverkillShotgun, bot_pickupbasevalue, float, 6000);
 /* color     */ ATTRIB(OverkillShotgun, wpcolor, vector, '0.5 0.25 0');
 /* modelname */ ATTRIB(OverkillShotgun, mdl, string, "ok_shotgun");
@@ -13,7 +13,7 @@ CLASS(OverkillShotgun, Weapon)
 #endif
 /* crosshair */ ATTRIB(OverkillShotgun, w_crosshair, string, "gfx/crosshairshotgun");
 /* crosshair */ ATTRIB(OverkillShotgun, w_crosshair_size, float, 0.65);
-/* wepimg    */ ATTRIB(OverkillShotgun, model2, string, "weaponokshotgun");
+/* wepimg    */ ATTRIB(OverkillShotgun, model2, string, "ok_weapon_shotgun");
 /* refname   */ ATTRIB(OverkillShotgun, netname, string, "okshotgun");
 /* wepname   */ ATTRIB(OverkillShotgun, m_name, string, _("Overkill Shotgun"));
 
@@ -33,6 +33,7 @@ CLASS(OverkillShotgun, Weapon)
                P(class, prefix, delay, float, SEC) \
                P(class, prefix, edgedamage, float, SEC) \
                P(class, prefix, force, float, SEC) \
+               P(class, prefix, force_zscale, float, SEC) \
                P(class, prefix, lifetime, float, SEC) \
                P(class, prefix, radius, float, SEC) \
                P(class, prefix, refire, float, SEC) \