missile.takedamage = DAMAGE_YES;
missile.damageforcescale = WEP_CVAR_PRI(okrpc, damageforcescale);
- SetResourceAmountExplicit(missile, RESOURCE_HEALTH, WEP_CVAR_PRI(okrpc, health));
+ SetResourceAmount(missile, RESOURCE_HEALTH, WEP_CVAR_PRI(okrpc, health));
missile.event_damage = W_OverkillRocketPropelledChainsaw_Damage;
missile.damagedbycontents = true;
IL_PUSH(g_damagedbycontents, missile);