#pragma once
+#include <common/weapons/all.qh>
+
CLASS(HeavyMachineGun, Weapon)
-/* ammotype */ ATTRIB(HeavyMachineGun, ammo_field, .int, ammo_nails);
+/* spawnfunc */ ATTRIB(HeavyMachineGun, m_canonical_spawnfunc, string, "weapon_hmg");
+/* ammotype */ ATTRIB(HeavyMachineGun, ammo_type, int, RESOURCE_BULLETS);
/* impulse */ ATTRIB(HeavyMachineGun, impulse, int, 3);
/* flags */ ATTRIB(HeavyMachineGun, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_SUPERWEAPON);
/* rating */ ATTRIB(HeavyMachineGun, bot_pickupbasevalue, float, 10000);
ENDCLASS(HeavyMachineGun)
REGISTER_WEAPON(HMG, hmg, NEW(HeavyMachineGun));
+
+SPAWNFUNC_WEAPON(weapon_hmg, WEP_HMG)