void orb_setup(entity e)
{
setmodel(e, MDL_NADE_ORB);
+ e.skin = 1;
setorigin(e, e.origin);
e.solid = SOLID_NOT;
e.drawmask = MASK_NORMAL;
e.scale = 0.01;
- e.avelocity = e.move_avelocity = '7 0 11';
+ e.avelocity = '7 0 11';
e.renderflags |= RF_ADDITIVE;
}
#endif