entity frag_attacker = M_ARGV(1, entity);
entity frag_target = M_ARGV(2, entity);
- if(IS_PLAYER(frag_attacker))
- if(IS_PLAYER(frag_target))
- if(time < frag_target.midair_shieldtime)
- M_ARGV(4, float) = 0;
+ if (IS_PLAYER(frag_attacker)) {
+ if (IS_PLAYER(frag_target)) {
+ if (time < frag_target.midair_shieldtime) {
+ M_ARGV(4, float) = 0;
+ }
+ }
+ }
}
MUTATOR_HOOKFUNCTION(midair, PlayerPowerups)
{
entity player = M_ARGV(0, entity);
- if(time >= game_starttime)
- if(IS_ONGROUND(player))
- {
- player.effects |= (EF_ADDITIVE | EF_FULLBRIGHT);
- player.midair_shieldtime = max(player.midair_shieldtime, time + autocvar_g_midair_shieldtime);
+ if (time >= game_starttime) {
+ if (IS_ONGROUND(player)) {
+ player.effects |= (EF_ADDITIVE | EF_FULLBRIGHT);
+ player.midair_shieldtime = max(player.midair_shieldtime, time + autocvar_g_midair_shieldtime);
+ }
}
}
{
entity player = M_ARGV(0, entity);
- if(IS_BOT_CLIENT(player))
+ if (IS_BOT_CLIENT(player)) {
player.bot_moveskill = 0; // disable bunnyhopping
+ }
}
MUTATOR_HOOKFUNCTION(midair, BuildMutatorsString)