REGISTER_MUTATOR(itemstime, true);
+#ifdef GAMEQC
REGISTER_NET_TEMP(itemstime)
+#endif
#ifdef SVQC
void IT_Write(entity e, int i, float f) {
int autocvar_hud_panel_itemstime = 2;
float autocvar_hud_panel_itemstime_dynamicsize = 1;
float autocvar_hud_panel_itemstime_ratio = 2;
+//bool autocvar_hud_panel_itemstime_dynamichud = true;
int autocvar_hud_panel_itemstime_iconalign;
bool autocvar_hud_panel_itemstime_progressbar = 0;
float autocvar_hud_panel_itemstime_progressbar_maxtime = 30;