if(!IS_PLAYER(this))
return; // not a player
- if(IS_DEAD(this) || game_stopped)
+ if(IS_DEAD(this) || game_stopped || game_timeout)
instagib_stop_countdown(this);
else if (GetResource(this, RES_CELLS) > 0 || (this.items & IT_UNLIMITED_AMMO) || (this.flags & FL_GODMODE))
instagib_stop_countdown(this);