]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/instagib/sv_instagib.qc
Compact instagib no-ammo countdown code; also fix a typo in notification_lifetime_run...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / instagib / sv_instagib.qc
index 28e4bf92684e752d5cb1ae223b05df92acd10a44..44c476a3a9ef954685d9aa866b9c15896a20adb3 100644 (file)
@@ -14,19 +14,8 @@ bool autocvar_g_instagib_ammo_convert_cells;
 bool autocvar_g_instagib_ammo_convert_rockets;
 bool autocvar_g_instagib_ammo_convert_shells;
 bool autocvar_g_instagib_ammo_convert_bullets;
-int autocvar_g_instagib_extralives;
 float autocvar_g_instagib_speed_highspeed;
 
-IntrusiveList g_instagib_items;
-STATIC_INIT(instagib)
-{
-       g_instagib_items = IL_NEW();
-       IL_PUSH(g_instagib_items, ITEM_VaporizerCells);
-       IL_PUSH(g_instagib_items, ITEM_ExtraLife);
-       IL_PUSH(g_instagib_items, ITEM_Invisibility);
-       IL_PUSH(g_instagib_items, ITEM_Speed);
-}
-
 void instagib_invisibility(entity this)
 {
        this.strength_finished = autocvar_g_instagib_invisibility_time;
@@ -73,6 +62,26 @@ void instagib_stop_countdown(entity e)
        Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER, CPID_INSTAGIB_FINDAMMO);
        e.instagib_needammo = false;
 }
+
+void instagib_countdown(entity this)
+{
+       float hp = GetResource(this, RES_HEALTH);
+
+       float dmg = (hp <= 10) ? 5 : 10;
+       Damage(this, this, this, dmg, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
+
+       entity annce = (hp <= 5) ? ANNCE_INSTAGIB_TERMINATED : Announcer_PickNumber(CNT_NORMAL, ceil(hp / 10));
+       Send_Notification(NOTIF_ONE, this, MSG_ANNCE, annce);
+
+       if (hp > 80)
+       {
+               if (hp <= 90)
+                       Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_INSTAGIB_FINDAMMO);
+               else
+                       Send_Notification(NOTIF_ONE_ONLY, this, MSG_MULTI, MULTI_INSTAGIB_FINDAMMO);
+       }
+}
+
 void instagib_ammocheck(entity this)
 {
        if(time < this.instagib_nextthink)
@@ -94,64 +103,8 @@ void instagib_ammocheck(entity this)
        }
        else
        {
-               float hp = GetResource(this, RES_HEALTH);
                this.instagib_needammo = true;
-               if (hp <= 5)
-               {
-                       Damage(this, this, this, 5, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
-                       Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_INSTAGIB_TERMINATED);
-               }
-               else if (hp <= 10)
-               {
-                       Damage(this, this, this, 5, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
-                       Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_1);
-               }
-               else if (hp <= 20)
-               {
-                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
-                       Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_2);
-               }
-               else if (hp <= 30)
-               {
-                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
-                       Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_3);
-               }
-               else if (hp <= 40)
-               {
-                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
-                       Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_4);
-               }
-               else if (hp <= 50)
-               {
-                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
-                       Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_5);
-               }
-               else if (hp <= 60)
-               {
-                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
-                       Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_6);
-               }
-               else if (hp <= 70)
-               {
-                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
-                       Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_7);
-               }
-               else if (hp <= 80)
-               {
-                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
-                       Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_8);
-               }
-               else if (hp <= 90)
-               {
-                       Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_INSTAGIB_FINDAMMO);
-                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
-                       Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_9);
-               }
-               else
-               {
-                       Send_Notification(NOTIF_ONE_ONLY, this, MSG_MULTI, MULTI_INSTAGIB_FINDAMMO);
-                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
-               }
+               instagib_countdown(this);
        }
        this.instagib_nextthink = time + 1;
 }
@@ -180,7 +133,7 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, MonsterSpawn)
        entity mon = M_ARGV(0, entity);
 
        // always refill ammo
-       if(mon.monsterid == MON_MAGE.monsterid)
+       if(mon.monsterdef == MON_MAGE)
                mon.skin = 1;
 }
 
@@ -233,21 +186,27 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPowerups)
 
        if (player.items & ITEM_Invisibility.m_itemid)
        {
-               play_countdown(player, player.strength_finished, SND_POWEROFF);
-               if (time > player.strength_finished)
+               play_countdown(player, STAT(STRENGTH_FINISHED, player), SND_POWEROFF);
+               if (time > STAT(STRENGTH_FINISHED, player))
                {
-                       player.alpha = default_player_alpha;
-                       player.exteriorweaponentity.alpha = default_weapon_alpha;
+                       if(!player.vehicle) // already reset upon exit
+                       {
+                               player.alpha = default_player_alpha;
+                               player.exteriorweaponentity.alpha = default_weapon_alpha;
+                       }
                        player.items &= ~ITEM_Invisibility.m_itemid;
                        Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
                }
        }
        else
        {
-               if (time < player.strength_finished)
+               if (time < STAT(STRENGTH_FINISHED, player))
                {
-                       player.alpha = autocvar_g_instagib_invis_alpha;
-                       player.exteriorweaponentity.alpha = autocvar_g_instagib_invis_alpha;
+                       if(!player.vehicle) // incase the player is given powerups while inside a vehicle
+                       {
+                               player.alpha = autocvar_g_instagib_invis_alpha;
+                               player.exteriorweaponentity.alpha = autocvar_g_instagib_invis_alpha;
+                       }
                        player.items |= ITEM_Invisibility.m_itemid;
                        Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_POWERUP_INVISIBILITY, player.netname);
                        Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
@@ -256,8 +215,8 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPowerups)
 
        if (player.items & ITEM_Speed.m_itemid)
        {
-               play_countdown(player, player.invincible_finished, SND_POWEROFF);
-               if (time > player.invincible_finished)
+               play_countdown(player, STAT(INVINCIBLE_FINISHED, player), SND_POWEROFF);
+               if (time > STAT(INVINCIBLE_FINISHED, player))
                {
                        player.items &= ~ITEM_Speed.m_itemid;
                        Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_POWERDOWN_SPEED);
@@ -265,7 +224,7 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPowerups)
        }
        else
        {
-               if (time < player.invincible_finished)
+               if (time < STAT(INVINCIBLE_FINISHED, player))
                {
                        player.items |= ITEM_Speed.m_itemid;
                        Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_POWERUP_SPEED, player.netname);
@@ -504,6 +463,8 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerDies)
 
 MUTATOR_HOOKFUNCTION(mutator_instagib, ItemTouch)
 {
+       if(MUTATOR_RETURNVALUE) return false;
+
        entity item = M_ARGV(0, entity);
        entity toucher = M_ARGV(1, entity);
 
@@ -537,6 +498,7 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, ItemTouch)
 
 MUTATOR_HOOKFUNCTION(mutator_instagib, OnEntityPreSpawn)
 {
+       if (MUTATOR_RETURNVALUE) return false;
        if (!autocvar_g_powerups) { return; }
        entity ent = M_ARGV(0, entity);
        // Can't use .itemdef here