player.alpha = autocvar_g_instagib_invis_alpha;
player.exteriorweaponentity.alpha = autocvar_g_instagib_invis_alpha;
player.items |= ITEM_Invisibility.m_itemid;
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, player.netname);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_POWERUP_INVISIBILITY, player.netname);
Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
}
}
if (time < player.invincible_finished)
{
player.items |= ITEM_Speed.m_itemid;
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, player.netname);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_POWERUP_SPEED, player.netname);
Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_POWERUP_SPEED);
}
}