// the jump part of the dodge cannot be ramped
.float dodging_single_action;
-#include "../../../animdecide.qh"
-#include "../../../physics/player.qh"
+#include <common/animdecide.qh>
+#include <common/physics/player.qh>
.float cvar_cl_dodging_timeout = _STAT(DODGING_TIMEOUT);