}
// make sure v_up, v_right and v_forward are sane
- makevectors(this.angles);
+ if(PHYS_DODGING_AIR)
+ makevectors(this.v_angle);
+ else
+ makevectors(this.angles);
// if we have e.g. 0.5 sec ramptime and a frametime of 0.25, then the ramp code
// will be called ramp_time/frametime times = 2 times. so, we need to