]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/campcheck/sv_campcheck.qc
take3: format 903 files
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / campcheck / sv_campcheck.qc
index 987645aaa0c719a5546ceeb03d47ee9b2901c804..4226f97e1be351125ad9095b6b375402b7f9471e 100644 (file)
@@ -24,12 +24,13 @@ MUTATOR_HOOKFUNCTION(campcheck, Damage_Calculate)
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
 
-       if(IS_PLAYER(frag_target))
-       if(IS_PLAYER(frag_attacker))
-       if(frag_attacker != frag_target)
-       {
-               frag_target.campcheck_traveled_distance = autocvar_g_campcheck_distance;
-               frag_attacker.campcheck_traveled_distance = autocvar_g_campcheck_distance;
+       if (IS_PLAYER(frag_target)) {
+               if (IS_PLAYER(frag_attacker)) {
+                       if (frag_attacker != frag_target) {
+                               frag_target.campcheck_traveled_distance = autocvar_g_campcheck_distance;
+                               frag_attacker.campcheck_traveled_distance = autocvar_g_campcheck_distance;
+                       }
+               }
        }
 }
 
@@ -38,45 +39,49 @@ MUTATOR_HOOKFUNCTION(campcheck, PlayerPreThink)
        entity player = M_ARGV(0, entity);
        bool checked = false;
 
-       if(autocvar_g_campcheck_interval)
-       if(!game_stopped && !warmup_stage && time >= game_starttime)
-       if(IS_PLAYER(player))
-       if(!IS_DEAD(player))
-       if(!STAT(FROZEN, player))
-       if(!PHYS_INPUT_BUTTON_CHAT(player))
-       if(IS_REAL_CLIENT(player)) // bots may camp, but that's no reason to constantly kill them
-       if(!forbidWeaponUse(player))
-       {
-               // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
-               vector dist = vec2(player.campcheck_prevorigin - player.origin);
-               player.campcheck_traveled_distance += fabs(vlen(dist));
-
-               if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime) || (round_handler_IsActive() && !round_handler_IsRoundStarted()))
-               {
-                       player.campcheck_nextcheck = time + autocvar_g_campcheck_interval * 2;
-                       player.campcheck_traveled_distance = 0;
-               }
-
-               if(time > player.campcheck_nextcheck)
-               {
-                       if(player.campcheck_traveled_distance < autocvar_g_campcheck_distance)
-                       {
-                               Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CAMPCHECK);
-                               if(player.vehicle)
-                                       Damage(player.vehicle, NULL, NULL, autocvar_g_campcheck_damage * 2, DEATH_CAMP.m_id, player.vehicle.origin, '0 0 0');
-                               else
-                                       Damage(player, NULL, NULL, bound(0, autocvar_g_campcheck_damage, GetResourceAmount(player, RESOURCE_HEALTH) + GetResourceAmount(player, RESOURCE_ARMOR) * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP.m_id, player.origin, '0 0 0');
+       if (autocvar_g_campcheck_interval) {
+               if (!game_stopped && !warmup_stage && time >= game_starttime) {
+                       if (IS_PLAYER(player)) {
+                               if (!IS_DEAD(player)) {
+                                       if (!STAT(FROZEN, player)) {
+                                               if (!PHYS_INPUT_BUTTON_CHAT(player)) {
+                                                       if (IS_REAL_CLIENT(player)) { // bots may camp, but that's no reason to constantly kill them
+                                                               if (!forbidWeaponUse(player)) {
+                                                                       // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
+                                                                       vector dist = vec2(player.campcheck_prevorigin - player.origin);
+                                                                       player.campcheck_traveled_distance += fabs(vlen(dist));
+
+                                                                       if ((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime) || (round_handler_IsActive() && !round_handler_IsRoundStarted())) {
+                                                                               player.campcheck_nextcheck = time + autocvar_g_campcheck_interval * 2;
+                                                                               player.campcheck_traveled_distance = 0;
+                                                                       }
+
+                                                                       if (time > player.campcheck_nextcheck) {
+                                                                               if (player.campcheck_traveled_distance < autocvar_g_campcheck_distance) {
+                                                                                       Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CAMPCHECK);
+                                                                                       if (player.vehicle) {
+                                                                                               Damage(player.vehicle, NULL, NULL, autocvar_g_campcheck_damage * 2, DEATH_CAMP.m_id, player.vehicle.origin, '0 0 0');
+                                                                                       } else {
+                                                                                               Damage(player, NULL, NULL, bound(0, autocvar_g_campcheck_damage, GetResourceAmount(player, RESOURCE_HEALTH) + GetResourceAmount(player, RESOURCE_ARMOR) * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP.m_id, player.origin, '0 0 0');
+                                                                                       }
+                                                                               }
+                                                                               player.campcheck_nextcheck = time + autocvar_g_campcheck_interval;
+                                                                               player.campcheck_traveled_distance = 0;
+                                                                       }
+
+                                                                       checked = true;
+                                                               }
+                                                       }
+                                               }
+                                       }
+                               }
                        }
-                       player.campcheck_nextcheck = time + autocvar_g_campcheck_interval;
-                       player.campcheck_traveled_distance = 0;
                }
-
-               checked = true;
        }
 
-       if(!checked)
+       if (!checked) {
                player.campcheck_nextcheck = time + autocvar_g_campcheck_interval; // one of the above checks failed, so keep the timer up to date
-
+       }
        player.campcheck_prevorigin = player.origin;
 }