.float campcheck_traveled_distance;
MUTATOR_HOOKFUNCTION(campcheck, PlayerDies)
-{SELFPARAM();
- Kill_Notification(NOTIF_ONE, self, MSG_CENTER_CPID, CPID_CAMPCHECK);
-
- return false;
+{
+ entity frag_target = M_ARGV(2, entity);
+
+ Kill_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CPID_CAMPCHECK);
}
MUTATOR_HOOKFUNCTION(campcheck, PlayerDamage_Calculate)
{
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+
if(IS_PLAYER(frag_target))
if(IS_PLAYER(frag_attacker))
if(frag_attacker != frag_target)
frag_target.campcheck_traveled_distance = autocvar_g_campcheck_distance;
frag_attacker.campcheck_traveled_distance = autocvar_g_campcheck_distance;
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(campcheck, PlayerPreThink)
-{SELFPARAM();
+{
+ entity player = M_ARGV(0, entity);
+
if(!gameover)
if(!warmup_stage) // don't consider it camping during warmup?
if(time >= game_starttime)
- if(IS_PLAYER(self))
- if(IS_REAL_CLIENT(self)) // bots may camp, but that's no reason to constantly kill them
- if(!IS_DEAD(self))
- if(!self.frozen)
- if(!self.BUTTON_CHAT)
+ if(IS_PLAYER(player))
+ if(IS_REAL_CLIENT(player)) // bots may camp, but that's no reason to constantly kill them
+ if(!IS_DEAD(player))
+ if(!STAT(FROZEN, player))
+ if(!PHYS_INPUT_BUTTON_CHAT(player))
if(autocvar_g_campcheck_interval)
{
vector dist;
// calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
- dist = self.prevorigin - self.origin;
+ dist = player.prevorigin - player.origin;
dist.z = 0;
- self.campcheck_traveled_distance += fabs(vlen(dist));
+ player.campcheck_traveled_distance += fabs(vlen(dist));
if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime) || (round_handler_IsActive() && !round_handler_IsRoundStarted()))
{
- self.campcheck_nextcheck = time + autocvar_g_campcheck_interval * 2;
- self.campcheck_traveled_distance = 0;
+ player.campcheck_nextcheck = time + autocvar_g_campcheck_interval * 2;
+ player.campcheck_traveled_distance = 0;
}
- if(time > self.campcheck_nextcheck)
+ if(time > player.campcheck_nextcheck)
{
- if(self.campcheck_traveled_distance < autocvar_g_campcheck_distance)
+ if(player.campcheck_traveled_distance < autocvar_g_campcheck_distance)
{
- Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_CAMPCHECK);
- if(self.vehicle)
- Damage(self.vehicle, self, self, autocvar_g_campcheck_damage * 2, DEATH_CAMP.m_id, self.vehicle.origin, '0 0 0');
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CAMPCHECK);
+ if(player.vehicle)
+ Damage(player.vehicle, NULL, NULL, autocvar_g_campcheck_damage * 2, DEATH_CAMP.m_id, player.vehicle.origin, '0 0 0');
else
- Damage(self, self, self, bound(0, autocvar_g_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP.m_id, self.origin, '0 0 0');
+ Damage(player, NULL, NULL, bound(0, autocvar_g_campcheck_damage, player.health + player.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP.m_id, player.origin, '0 0 0');
}
- self.campcheck_nextcheck = time + autocvar_g_campcheck_interval;
- self.campcheck_traveled_distance = 0;
+ player.campcheck_nextcheck = time + autocvar_g_campcheck_interval;
+ player.campcheck_traveled_distance = 0;
}
- return false;
+ return;
}
- self.campcheck_nextcheck = time + autocvar_g_campcheck_interval; // one of the above checks failed, so keep the timer up to date
- return false;
+ player.campcheck_nextcheck = time + autocvar_g_campcheck_interval; // one of the above checks failed, so keep the timer up to date
}
MUTATOR_HOOKFUNCTION(campcheck, PlayerSpawn)
-{SELFPARAM();
- self.campcheck_nextcheck = time + autocvar_g_campcheck_interval * 2;
- self.campcheck_traveled_distance = 0;
+{
+ entity player = M_ARGV(0, entity);
- return false;
+ player.campcheck_nextcheck = time + autocvar_g_campcheck_interval * 2;
+ player.campcheck_traveled_distance = 0;
}
MUTATOR_HOOKFUNCTION(campcheck, BuildMutatorsString)
{
- ret_string = strcat(ret_string, ":CampCheck");
- return false;
+ M_ARGV(0, string) = strcat(M_ARGV(0, string), ":CampCheck");;
}
#endif