this.skin = buff.m_skin;
setmodel(this, MDL_BUFF);
- setsize(this, ITEM_D_MINS, ITEM_L_MAXS);
+ setsize(this, BUFF_MIN, BUFF_MAX);
if(this.buff_waypoint)
{
setthink(this, buff_Think);
settouch(this, buff_Touch);
setmodel(this, MDL_BUFF);
- setsize(this, ITEM_D_MINS, ITEM_L_MAXS);
+ setsize(this, BUFF_MIN, BUFF_MAX);
this.reset = buff_Reset;
this.nextthink = time + 0.1;
this.gravity = 1;