return false;
}
-MUTATOR_HOOKFUNCTION(buffs,PlayerSpawn)
-{SELFPARAM();
- self.buffs = 0;
+MUTATOR_HOOKFUNCTION(buffs, PlayerSpawn)
+{
+ entity player = M_ARGV(0, entity);
+
+ player.buffs = 0;
// reset timers here to prevent them continuing after re-spawn
- self.buff_disability_time = 0;
- self.buff_disability_effect_time = 0;
+ player.buff_disability_time = 0;
+ player.buff_disability_effect_time = 0;
return false;
}