#include "../../../triggers/target/music.qh"
#include "../../../gamemodes/all.qh"
-.float buff_time;
+.float buff_time = _STAT(BUFF_TIME);
void buffs_DelayedInit();
REGISTER_MUTATOR(buffs, cvar("g_buffs"))
{
MUTATOR_ONADD
{
- addstat(STAT_BUFFS, AS_INT, buffs);
- addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
-
InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
}
}