+string Buff_UndeprecateName(string buffname)
+{
+ switch(buffname)
+ {
+ case "ammoregen": return "ammo";
+ case "haste": case "scout": return "speed";
+ case "guard": case "revival": case "regen": return "medic";
+ case "invis": return "invisible";
+ case "jumper": return "jump";
+ default: return buffname;
+ }
+}
+
REGISTER_BUFF(AMMO) {
this.m_prettyName = _("Ammo");
this.m_name = "ammo";
this.m_color = '1 0.12 0';
}
BUFF_SPAWNFUNCS(medic, BUFF_MEDIC)
-BUFF_SPAWNFUNC_Q3TA_COMPAT(doubler, BUFF_MEDIC)
-BUFF_SPAWNFUNC_Q3TA_COMPAT(medic, BUFF_MEDIC)
+BUFF_SPAWNFUNC_Q3TA_COMPAT(guard, BUFF_MEDIC)
+BUFF_SPAWNFUNC_Q3TA_COMPAT(regen, BUFF_MEDIC)
+BUFF_SPAWNFUNC_Q3TA_COMPAT(revival, BUFF_MEDIC)
REGISTER_BUFF(BASH) {
this.m_prettyName = _("Bash");
this.m_color = '0.24 0.78 1';
}
BUFF_SPAWNFUNCS(jump, BUFF_JUMP)
+BUFF_SPAWNFUNC_Q3TA_COMPAT(jumper, BUFF_JUMP)
REGISTER_BUFF(INVISIBLE) {
this.m_prettyName = _("Invisible");
this.m_color = '1 0.23 0.44';
}
BUFF_SPAWNFUNCS(luck, BUFF_LUCK)
+
+REGISTER_BUFF(FLIGHT) {
+ this.m_prettyName = _("Flight");
+ this.m_name = "flight";
+ this.m_skin = 11;
+ this.m_color = '0.23 0.44 1';
+}
+BUFF_SPAWNFUNCS(flight, BUFF_FLIGHT)
+BUFF_SPAWNFUNC_Q3TA_COMPAT(flight, BUFF_FLIGHT)