void _Movetype_PushMove(float dt) // SV_PushMove
-{
+{SELFPARAM();
if (self.move_velocity == '0 0 0' && self.move_avelocity == '0 0 0')
{
self.move_ltime += dt;
}
void _Movetype_Physics_Pusher(float dt) // SV_Physics_Pusher
-{
+{SELFPARAM();
float oldltime = self.move_ltime;
float thinktime = self.move_nextthink;
float movetime;