#include "sv_spawn.qh"
+
#if defined(CSQC)
#elif defined(MENUQC)
#elif defined(SVQC)
- #include "../util.qh"
- #include "all.qh"
- #include "sv_monsters.qh"
- #include <server/autocvars.qh>
- #include <common/weapons/_all.qh>
- #include <common/stats.qh>
- #include <server/weapons/common.qh>
+ #include <common/monsters/all.qh>
+ #include <common/monsters/sv_monsters.qh>
+ #include <common/stats.qh>
+ #include <common/util.qh>
+ #include <common/weapons/_all.qh>
+ #include <server/weapons/common.qh>
#endif
+
entity spawnmonster (entity e, string monster, Monster monster_id, entity spawnedby, entity own, vector orig, bool respwn, bool removeifinvalid, int moveflag)
{
e.spawnflags = MONSTERFLAG_SPAWNED;