float GetMonsterSoundSampleField_notFound;
-.float monster_respawned; // used to make sure we're not recounting respawned monster stats
-
const float MONSTERSKILL_NOTEASY = 256; // monster will not spawn on skill <= 1
const float MONSTERSKILL_NOTMEDIUM = 512; // monster will not spawn on skill 2
const float MONSTERSKILL_NOTHARD = 1024; // monster will not spawn on skill >= 3
const float MONSTERFLAG_INFRONT = 32; // only check for enemies infront of us
const float MONSTERFLAG_MINIBOSS = 64; // monster spawns as mini-boss (also has a chance of naturally becoming one)
const float MONSTERFLAG_SPAWNED = 16384; // flag for spawned monsters
+const float MONSTERFLAG_RESPAWNED = 32768; // flag for re-spawned monsters
.void() monster_spawnfunc;