|| (IS_VEHICLE(targ) && !((Monsters_from(this.monsterid)).spawnflags & MON_FLAG_RANGED)) // melee vs vehicle is useless
|| (time < game_starttime) // monsters do nothing before match has started
|| (targ.takedamage == DAMAGE_NO)
+ || (game_stopped)
|| (targ.items & IT_INVISIBILITY)
|| (IS_SPEC(targ) || IS_OBSERVER(targ)) // don't attack spectators
|| (!IS_VEHICLE(targ) && (IS_DEAD(targ) || IS_DEAD(this) || targ.health <= 0 || this.health <= 0))
}
vector targ_origin = ((targ.absmin + targ.absmax) * 0.5);
- traceline(this.origin + this.view_ofs, targ_origin, MOVE_NOMONSTERS, this);
+ traceline(this.origin + this.view_ofs, targ_origin, MOVE_NOMONSTERS, this); // TODO: maybe we can rely a bit on PVS data instead?
if(trace_fraction < 1 && trace_ent != targ)
return false; // solid
vector my_center = CENTER_OR_VIEWOFS(this);
// find the closest acceptable target to pass to
- IL_EACH(g_monster_targets, it.monster_attack && vdist(it.origin - this.origin, <, this.target_range),
+ IL_EACH(g_monster_targets, it.monster_attack,
{
- if(Monster_ValidTarget(this, it))
- {
- // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc)
- vector targ_center = CENTER_OR_VIEWOFS(it);
+ float trange = this.target_range;
+ if(PHYS_INPUT_BUTTON_CROUCH(it))
+ trange *= 0.75; // TODO cvar this
+ vector theirmid = (it.absmin + it.absmax) * 0.5;
+ if(vdist(theirmid - this.origin, >, trange))
+ continue;
+ if(!Monster_ValidTarget(this, it))
+ continue;
- if(closest_target)
- {
- vector closest_target_center = CENTER_OR_VIEWOFS(closest_target);
- if(vlen2(my_center - targ_center) < vlen2(my_center - closest_target_center))
- { closest_target = it; }
- }
- else { closest_target = it; }
+ // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc)
+ vector targ_center = CENTER_OR_VIEWOFS(it);
+
+ if(closest_target)
+ {
+ vector closest_target_center = CENTER_OR_VIEWOFS(closest_target);
+ if(vlen2(my_center - targ_center) < vlen2(my_center - closest_target_center))
+ { closest_target = it; }
}
+ else { closest_target = it; }
});
return closest_target;
else
this.colormap = 1024;
}
+
+ if(this.colormap > 0)
+ this.glowmod = colormapPaletteColor(this.colormap & 0x0F, false);
+ else
+ this.glowmod = '1 1 1';
}
void monster_changeteam(entity this, int newteam)
void Monster_Sounds_Clear(entity this)
{
-#define _MSOUND(m) if(this.monstersound_##m) { strunzone(this.monstersound_##m); this.monstersound_##m = string_null; }
+#define _MSOUND(m) strfree(this.monstersound_##m);
ALLMONSTERSOUNDS
#undef _MSOUND
}
field = Monster_Sound_SampleField(argv(0));
if(GetMonsterSoundSampleField_notFound)
continue;
- if (this.(field))
- strunzone(this.(field));
- this.(field) = strzone(strcat(argv(1), " ", argv(2)));
+ strcpy(this.(field), strcat(argv(1), " ", argv(2)));
}
fclose(fh);
return true;
{
if(STAT(FROZEN, this) == 2)
{
- this.revive_progress = bound(0, this.revive_progress + this.ticrate * this.revive_speed, 1);
- this.health = max(1, this.revive_progress * this.max_health);
- this.iceblock.alpha = bound(0.2, 1 - this.revive_progress, 1);
+ STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) + this.ticrate * this.revive_speed, 1);
+ this.health = max(1, STAT(REVIVE_PROGRESS, this) * this.max_health);
+ this.iceblock.alpha = bound(0.2, 1 - STAT(REVIVE_PROGRESS, this), 1);
if(!(this.spawnflags & MONSTERFLAG_INVINCIBLE) && this.sprite)
WaypointSprite_UpdateHealth(this.sprite, this.health);
- if(this.revive_progress >= 1)
+ if(STAT(REVIVE_PROGRESS, this) >= 1)
Unfreeze(this);
}
else if(STAT(FROZEN, this) == 3)
{
- this.revive_progress = bound(0, this.revive_progress - this.ticrate * this.revive_speed, 1);
- this.health = max(0, autocvar_g_nades_ice_health + (this.max_health-autocvar_g_nades_ice_health) * this.revive_progress );
+ STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) - this.ticrate * this.revive_speed, 1);
+ this.health = max(0, autocvar_g_nades_ice_health + (this.max_health-autocvar_g_nades_ice_health) * STAT(REVIVE_PROGRESS, this) );
if(!(this.spawnflags & MONSTERFLAG_INVINCIBLE) && this.sprite)
WaypointSprite_UpdateHealth(this.sprite, this.health);
this.event_damage(this, this, this.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, DMG_NOWEP, this.origin, '0 0 0');
}
- else if ( this.revive_progress <= 0 )
+ else if ( STAT(REVIVE_PROGRESS, this) <= 0 )
Unfreeze(this);
}
// otherwise, no revival!
if(autocvar_g_nodepthtestplayers) { this.effects |= EF_NODEPTHTEST; }
if(mon.spawnflags & MONSTER_TYPE_SWIM) { this.flags |= FL_SWIM; }
- if(autocvar_g_playerclip_collisions)
+ if(autocvar_g_monsters_playerclip_collisions)
this.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
if(mon.spawnflags & MONSTER_TYPE_FLY)
set_movetype(this, MOVETYPE_FLY);
}
- if(!(this.spawnflags & MONSTERFLAG_RESPAWNED))
- {
- if(mon.spawnflags & MONSTER_SIZE_BROKEN)
- this.scale *= 1.3;
-
- if(mon.spawnflags & MONSTER_SIZE_QUAKE)
- if(autocvar_g_monsters_quake_resize)
- this.scale *= 1.3;
- }
+ if((mon.spawnflags & MONSTER_SIZE_QUAKE) && autocvar_g_monsters_quake_resize && !(this.spawnflags & MONSTERFLAG_RESPAWNED))
+ this.scale *= 1.3;
setsize(this, mon.m_mins * this.scale, mon.m_maxs * this.scale);