#if defined(CSQC)
#elif defined(MENUQC)
#elif defined(SVQC)
- #include "../../lib/warpzone/common.qh"
+ #include <lib/warpzone/common.qh>
#include "../constants.qh"
#include "../teams.qh"
#include "../util.qh"
#include "sv_monsters.qh"
#include "../physics/movelib.qh"
#include "../weapons/all.qh"
- #include "../../server/autocvars.qh"
- #include "../../server/defs.qh"
+ #include <server/autocvars.qh>
+ #include <server/defs.qh>
#include "../deathtypes/all.qh"
- #include "../../server/mutators/all.qh"
- #include "../../server/steerlib.qh"
+ #include <server/mutators/all.qh>
+ #include <server/steerlib.qh>
#include "../turrets/sv_turrets.qh"
#include "../turrets/util.qh"
#include "../vehicles/all.qh"
- #include "../../server/campaign.qh"
- #include "../../server/command/common.qh"
- #include "../../server/command/cmd.qh"
+ #include <server/campaign.qh>
+ #include <server/command/common.qh>
+ #include <server/command/cmd.qh>
#include "../triggers/triggers.qh"
- #include "../../lib/csqcmodel/sv_model.qh"
- #include "../../server/round_handler.qh"
+ #include <lib/csqcmodel/sv_model.qh>
+ #include <server/round_handler.qh>
#endif
void monsters_setstatus()