]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/sv_monsters.qc
Remove freeze code, monsters no longer use freeze attacks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / sv_monsters.qc
index 28a78ceb87f4ddd8123e8cc72fef483ccfbc14d0..038ffb58c67845861722b165bbeb668380c7741d 100644 (file)
@@ -104,7 +104,7 @@ float monster_isvalidtarget (entity targ, entity ent)
        if(SAME_TEAM(targ, ent))
                return FALSE; // enemy is on our team
 
-       if (targ.frozen)
+       if (targ.freezetag_frozen)
                return FALSE; // ignore frozen
 
        if(autocvar_g_monsters_target_infront || ent.spawnflags & MONSTERFLAG_INFRONT)
@@ -538,26 +538,6 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
 
        entity targ;
 
-       if(self.frozen)
-       {
-               self.revive_progress = bound(0, self.revive_progress + self.ticrate * self.revive_speed, 1);
-               self.health = max(1, self.max_health * self.revive_progress);
-
-               WaypointSprite_UpdateHealth(self.sprite, self.health);
-
-               movelib_beak_simple(stopspeed);
-
-               self.frame = manim_idle;
-
-               self.enemy = world;
-               self.nextthink = time + self.ticrate;
-
-               if(self.revive_progress >= 1)
-                       Unfreeze(self); // wait for next think before attacking
-
-               return; // no moving while frozen
-       }
-
        if(self.flags & FL_SWIM)
        {
                if(self.waterlevel < WATERLEVEL_WETFEET)
@@ -733,9 +713,6 @@ void monster_remove(entity mon)
        if(mon.weaponentity)
                remove(mon.weaponentity);
 
-       if(mon.iceblock)
-               remove(mon.iceblock);
-
        WaypointSprite_Kill(mon.sprite);
 
        remove(mon);
@@ -786,8 +763,6 @@ void monsters_reset()
        setorigin(self, self.pos1);
        self.angles = self.pos2;
 
-       Unfreeze(self); // remove any icy remains
-
        self.health = self.max_health;
        self.velocity = '0 0 0';
        self.enemy = world;
@@ -821,12 +796,6 @@ void monster_die(entity attacker, float gibbed)
        self.nextthink = time;
        self.ltime = time + 5;
 
-       if ( self.frozen )
-       {
-               Unfreeze(self); // remove any icy remains
-               self.health = 0; // reset by Unfreeze
-       }
-
        monster_dropitem();
 
        MonsterSound(monstersound_death, 0, FALSE, CH_VOICE);
@@ -871,10 +840,6 @@ void monster_die(entity attacker, float gibbed)
 
 void monsters_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
 {
-
-       if(self.frozen && deathtype != DEATH_KILL)
-               return;
-
        if(time < self.pain_finished && deathtype != DEATH_KILL)
                return;