#if defined(CSQC)
#elif defined(MENUQC)
#elif defined(SVQC)
- #include "../../dpdefs/progsdefs.qh"
#include "../util.qh"
#include "all.qh"
#include "sv_monsters.qh"
e.angles_y = spawnedby.angles_y;
}
-
+
// Monster_Spawn checks if monster is valid
WITH(entity, self, e, Monster_Spawn(monster_id));