+#include "spawn.qh"
#if defined(CSQC)
#elif defined(MENUQC)
#elif defined(SVQC)
{
RandomSelection_Init();
for(i = MON_FIRST; i <= MON_LAST; ++i)
- RandomSelection_Add(world, i, string_null, 1, 1);
+ RandomSelection_Add(NULL, i, string_null, 1, 1);
monster_id = RandomSelection_chosen_float;
}