// functions:
entity get_monsterinfo(float id);
+// special spawn flags
+const float MONSTER_RESPAWN_DEATHPOINT = 128; // re-spawn where we died
+const float MONSTER_TYPE_FLY = 256;
+const float MONSTER_TYPE_SWIM = 512;
+const float MONSTER_SIZE_BROKEN = 1024; // TODO: remove when bad models are replaced
+const float MON_FLAG_SUPERMONSTER = 2048; // incredibly powerful monster
+
// entity properties of monsterinfo:
.float monsterid; // MON_...
.string netname; // short name
// =====================
float m_null(float dummy);
-void register_monster(float id, float(float) func, float monstertype, vector min_s, vector max_s, string modelname, string shortname, string mname);
+void register_monster(float id, float(float) func, float monsterflags, vector min_s, vector max_s, string modelname, string shortname, string mname);
void register_monsters_done();
-// special spawn flags
-const float MONSTER_RESPAWN_DEATHPOINT = 699; // re-spawn where we died
-const float MONSTER_TYPE_FLY = 700;
-const float MONSTER_TYPE_SWIM = 701;
-const float MONSTER_SIZE_BROKEN = 702; // TODO: remove when bad models are replaced
-
const float MON_MAXCOUNT = 24;
#define MON_FIRST 1
float MON_COUNT;
float MON_LAST;
-#define REGISTER_MONSTER_2(id,func,monstertype,min_s,max_s,modelname,shortname,mname) \
+#define REGISTER_MONSTER_2(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
float id; \
float func(float); \
void RegisterMonsters_##id() \
{ \
MON_LAST = (id = MON_FIRST + MON_COUNT); \
++MON_COUNT; \
- register_monster(id,func,monstertype,min_s,max_s,modelname,shortname,mname); \
+ register_monster(id,func,monsterflags,min_s,max_s,modelname,shortname,mname); \
} \
ACCUMULATE_FUNCTION(RegisterMonsters, RegisterMonsters_##id)
-#define REGISTER_MONSTER(id,func,monstertype,min_s,max_s,modelname,shortname,mname) \
- REGISTER_MONSTER_2(MON_##id,func,monstertype,min_s,max_s,modelname,shortname,mname)
+#define REGISTER_MONSTER(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
+ REGISTER_MONSTER_2(MON_##id,func,monsterflags,min_s,max_s,modelname,shortname,mname)
#define MON_DUPECHECK(dupecheck,cvar) \
#ifndef dupecheck \
#define MON_ADD_CVAR(monster,name) \
MON_DUPECHECK(MON_CVAR_##monster##_##name, autocvar_g_monster_##monster##_##name)
-#define MON_CVAR(monster,name) autocvar_g_balance_##monster##_##name
-
-#define MON_ADD_PROP(monster,prop,name) \
- .float ##prop; \
- MON_DUPECHECK(MON_CVAR_##monster##_##name, autocvar_g_monster_##monster##_##name)
-
-#define MON_SET_PROP(wepid,monster,prop,name) get_monsterinfo(##wepid).##prop = autocvar_g_monster_##monster##_##name;
-
-#define MON_SET_PROPS(monsettings,wepid) \
- #define MON_ADD_CVAR(monster,mode,name) \
- #define MON_ADD_PROP(monster,prop,name) MON_SET_PROP(wepid,monster,prop,name) \
- monsettings \
- #undef MON_ADD_CVAR \
- #undef MON_ADD_PROP
+#define MON_CVAR(monster,name) autocvar_g_monster_##monster##_##name
#include "all.qh"
#undef MON_ADD_CVAR
-#undef MON_ADD_PROP
#undef REGISTER_MONSTER
ACCUMULATE_FUNCTION(RegisterMonsters, register_monsters_done)