// monster requests
-#define MR_SETUP 1 // (SERVER) setup monster data
-#define MR_THINK 2 // (SERVER) logic to run every frame
-#define MR_DEATH 3 // (SERVER) called when monster dies
-#define MR_PRECACHE 4 // (BOTH) precaches models/sounds used by this monster
+const float MR_SETUP = 1; // (SERVER) setup monster data
+const float MR_THINK = 2; // (SERVER) logic to run every frame
+const float MR_DEATH = 3; // (SERVER) called when monster dies
+const float MR_PRECACHE = 4; // (BOTH) precaches models/sounds used by this monster
// functions:
entity get_monsterinfo(float id);
void register_monsters_done();
const float MON_MAXCOUNT = 24;
-#define MON_FIRST 1
+const float MON_FIRST = 1;
float MON_COUNT;
float MON_LAST;