.string mdl; // currently a copy of the model
.string model; // full name of model
.float spawnflags;
+.vector mins, maxs; // monster hitbox size
// csqc linking
#ifndef MENUQC
register_monster(id,func,monsterflags,min_s,max_s,modelname,shortname,mname); \
} \
ACCUMULATE_FUNCTION(RegisterMonsters, RegisterMonsters_##id)
+#ifdef MENUQC
+#define REGISTER_MONSTER(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
+ REGISTER_MONSTER_2(MON_##id,m_null,monsterflags,min_s,max_s,modelname,shortname,mname)
+#else
#define REGISTER_MONSTER(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
REGISTER_MONSTER_2(MON_##id,func,monsterflags,min_s,max_s,modelname,shortname,mname)
+#endif
#define MON_DUPECHECK(dupecheck,cvar) \
#ifndef dupecheck \