+#ifndef MONSTERS_H
+#define MONSTERS_H
+
+#if defined(CSQC)
+ #include "../util-pre.qh"
+ #include "../../client/sys-pre.qh"
+ #include "../../dpdefs/csprogsdefs.qc"
+ #include "../../client/sys-post.qh"
+ #include "../../client/Defs.qc"
+ #include "../../dpdefs/keycodes.qc"
+ #include "../constants.qh"
+ #include "../stats.qh"
+ #include "../../warpzonelib/anglestransform.qh"
+ #include "../../warpzonelib/mathlib.qh"
+ #include "../../warpzonelib/common.qh"
+ #include "../../warpzonelib/client.qh"
+ #include "../playerstats.qh"
+ #include "../teams.qh"
+ #include "../util.qh"
+ #include "../nades.qh"
+ #include "../buffs.qh"
+ #include "../test.qh"
+ #include "../counting.qh"
+ #include "../weapons/weapons.qh"
+ #include "../mapinfo.qh"
+ #include "../command/markup.qh"
+ #include "../command/rpn.qh"
+ #include "../command/generic.qh"
+ #include "../command/shared_defs.qh"
+ #include "../urllib.qh"
+ #include "../animdecide.qh"
+ #include "../../client/command/cl_cmd.qh"
+#elif defined(MENUQC)
+ #include "../util-pre.qh"
+ #include "../../menu/sys-pre.qh"
+ #include "../../dpdefs/menudefs.qc"
+ #include "../../dpdefs/keycodes.qc"
+ #include "../../menu/sys-post.qh"
+ #include "../../menu/config.qh"
+ #include "../../warpzonelib/mathlib.qh"
+ #include "../util.qh"
+ #include "../test.qh"
+ #include "../../menu/oo/base.qh"
+ #include "../playerstats.qh"
+ #include "../teams.qh"
+ #include "../constants.qh"
+ #include "../mapinfo.qh"
+ #include "../campaign_common.qh"
+ #include "../weapons/weapons.qh"
+ #include "../counting.qh"
+ #include "../command/markup.qh"
+ #include "../command/rpn.qh"
+ #include "../command/generic.qh"
+ #include "../command/shared_defs.qh"
+ #include "../urllib.qh"
+#elif defined(SVQC)
+ #include "../util-pre.qh"
+ #include "../../server/sys-pre.qh"
+ #include "../../dpdefs/progsdefs.qc"
+ #include "../../dpdefs/dpextensions.qc"
+ #include "../../server/sys-post.qh"
+ #include "../../warpzonelib/anglestransform.qh"
+ #include "../../warpzonelib/mathlib.qh"
+ #include "../../warpzonelib/common.qh"
+ #include "../../warpzonelib/util_server.qh"
+ #include "../../warpzonelib/server.qh"
+ #include "../constants.qh"
+ #include "../stats.qh"
+ #include "../teams.qh"
+ #include "../util.qh"
+ #include "../nades.qh"
+ #include "../buffs.qh"
+ #include "../test.qh"
+ #include "../counting.qh"
+ #include "../urllib.qh"
+ #include "../command/markup.qh"
+ #include "../command/rpn.qh"
+ #include "../command/generic.qh"
+ #include "../command/shared_defs.qh"
+ #include "../net_notice.qh"
+ #include "../animdecide.qh"
+#endif
+
// monster requests
const int MR_SETUP = 1; // (SERVER) setup monster data
const int MR_THINK = 2; // (SERVER) logic to run every frame
#undef REGISTER_MONSTER
ACCUMULATE_FUNCTION(RegisterMonsters, register_monsters_done);
+#endif
\ No newline at end of file