.string model; // full name of model
.float spawnflags;
+// csqc linking
+#ifndef MENUQC
+.float anim_start_time;
+
+float MSF_UPDATE = 2;
+float MSF_STATUS = 4;
+float MSF_SETUP = 8;
+float MSF_ANG = 16;
+float MSF_MOVE = 32;
+float MSF_ANIM = 64;
+
+float MSF_FULL_UPDATE = 16777215;
+#endif
+
// other useful macros
#define MON_ACTION(monstertype,mrequest) (get_monsterinfo(monstertype)).monster_func(mrequest)
#define M_NAME(monstertype) (get_monsterinfo(monstertype)).monster_name