entity monster_info[MON_MAXCOUNT];
entity dummy_monster_info;
-void register_monster(float id, float(float) func, vector min_s, vector max_s, string modelname, string shortname, string mname)
+void register_monster(float id, float(float) func, float monsterflags, vector min_s, vector max_s, string modelname, string shortname, string mname)
{
entity e;
monster_info[id - 1] = e = spawn();
e.monster_name = mname;
e.monster_func = func;
e.mdl = modelname;
+ e.spawnflags = monsterflags;
e.mins = min_s;
e.maxs = max_s;
e.model = strzone(strcat("models/monsters/", modelname));