const int MON_FLAG_MELEE = 1024;
const int MON_FLAG_CRUSH = 2048; // monster can be stomped in special modes
const int MON_FLAG_RIDE = 4096; // monster can be ridden in special modes
+const int MONSTER_SIZE_QUAKE = 8192;
// entity properties of monsterinfo:
.bool(int, entity targ) monster_attackfunc;