#ifndef MONSTER_H
#define MONSTER_H
+#ifdef SVQC
+#include "sv_monsters.qh"
+#include "../../server/g_damage.qh"
+#include "../../server/bot/bot.qh"
+#include "../../server/weapons/common.qh"
+#include "../../server/weapons/tracing.qh"
+#include "../../server/weapons/weaponsystem.qh"
+#include "../mutators/mutator/waypoints/waypointsprites.qh"
+#include "../../lib/warpzone/server.qh"
+#endif
+
// special spawn flags
const int MONSTER_RESPAWN_DEATHPOINT = 16; // re-spawn where we died
const int MONSTER_TYPE_FLY = 32;
const int MON_FLAG_MELEE = 1024;
const int MON_FLAG_CRUSH = 2048; // monster can be stomped in special modes
const int MON_FLAG_RIDE = 4096; // monster can be ridden in special modes
+const int MONSTER_SIZE_QUAKE = 8192;
// entity properties of monsterinfo:
.bool(int, entity targ) monster_attackfunc;