#endif
CLASS(Zombie, Monster)
- ATTRIB(Zombie, spawnflags, int, MON_FLAG_MELEE | MON_FLAG_RIDE);
- ATTRIB(Zombie, mins, vector, '-18 -18 -25');
- ATTRIB(Zombie, maxs, vector, '18 18 47');
+ ATTRIB(Zombie, spawnflags, int, MONSTER_TYPE_UNDEAD | MON_FLAG_MELEE | MON_FLAG_RIDE);
+ ATTRIB(Zombie, m_mins, vector, '-18 -18 -25');
+ ATTRIB(Zombie, m_maxs, vector, '18 18 47');
#ifdef GAMEQC
ATTRIB(Zombie, m_model, Model, MDL_MON_ZOMBIE);
#endif
ATTRIB(Zombie, monster_name, string, _("Zombie"));
ENDCLASS(Zombie)
-REGISTER_MONSTER(ZOMBIE, NEW(Zombie)) {
-#ifdef GAMEQC
- this.mr_precache(this);
-#endif
-}
+REGISTER_MONSTER(ZOMBIE, NEW(Zombie));