-#ifndef WYVERN_H
-#define WYVERN_H
-
-#ifdef GAMEQC
-MODEL(MON_WYVERN, M_Model("wizard.mdl"));
-#endif
-
-CLASS(Wyvern, Monster)
- ATTRIB(Wyvern, spawnflags, int, MONSTER_TYPE_FLY | MONSTER_SIZE_BROKEN | MON_FLAG_RANGED | MON_FLAG_RIDE);
- ATTRIB(Wyvern, mins, vector, '-20 -20 -58');
- ATTRIB(Wyvern, maxs, vector, '20 20 20');
-#ifdef GAMEQC
- ATTRIB(Wyvern, m_model, Model, MDL_MON_WYVERN);
-#endif
- ATTRIB(Wyvern, netname, string, "wyvern");
- ATTRIB(Wyvern, monster_name, string, _("Wyvern"));
-ENDCLASS(Wyvern)
-
-REGISTER_MONSTER(WYVERN, NEW(Wyvern)) {
-#ifdef GAMEQC
- this.mr_precache(this);
-#endif
-}
-
-#include <common/weapons/_all.qh>
-
-CLASS(WyvernAttack, PortoLaunch)
-/* flags */ ATTRIB(WyvernAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
-/* impulse */ ATTRIB(WyvernAttack, impulse, int, 9);
-/* refname */ ATTRIB(WyvernAttack, netname, string, "wyvern");
-/* wepname */ ATTRIB(WyvernAttack, m_name, string, _("Wyvern attack"));
-ENDCLASS(WyvernAttack)
-REGISTER_WEAPON(WYVERN_ATTACK, NEW(WyvernAttack));
-
-#endif
+#include "wyvern.qh"
#ifdef IMPLEMENTATION