missile.avelocity = '300 300 300';
missile.nextthink = time + 5;
missile.think = M_Wyvern_Attack_Fireball_Explode;
- missile.touch = M_Wyvern_Attack_Fireball_Touch;
+ settouch(missile, M_Wyvern_Attack_Fireball_Touch);
CSQCProjectile(missile, true, PROJECTILE_FIREMINE, true);
weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);