if(Monster_CheckAppearFlags(self))
return;
- if not(monster_initialize(MON_SPIDER, FALSE)) { remove(self); return; }
+ if(!monster_initialize(MON_SPIDER, FALSE)) { remove(self); return; }
}
float m_spider(float req)
}
case MR_SETUP:
{
- if not(self.health) self.health = (autocvar_g_monster_spider_health);
+ if(!self.health) self.health = (autocvar_g_monster_spider_health);
self.monster_loot = spawnfunc_item_health_medium;
self.monster_attackfunc = spider_attack;