+#ifndef SPIDER_H
+#define SPIDER_H
+
#ifndef MENUQC
-bool M_Spider(int);
+MODEL(MON_SPIDER, M_Model("spider.dpm"));
#endif
-REGISTER_MONSTER_SIMPLE(
-/* MON_##id */ SPIDER,
-/* spawnflags */ MON_FLAG_MELEE | MON_FLAG_RANGED | MON_FLAG_RIDE,
-/* mins,maxs */ '-18 -18 -25', '18 18 30',
-/* model */ "spider.dpm",
-/* netname */ "spider",
-/* fullname */ _("Spider")
-) {
+
+CLASS(Spider, Monster)
+ ATTRIB(Spider, spawnflags, int, MON_FLAG_MELEE | MON_FLAG_RANGED | MON_FLAG_RIDE);
+ ATTRIB(Spider, mins, vector, '-18 -18 -25');
+ ATTRIB(Spider, maxs, vector, '18 18 30');
#ifndef MENUQC
- this.monster_func = M_Spider;
- this.monster_func(MR_PRECACHE);
+ ATTRIB(Spider, m_model, Model, MDL_MON_SPIDER);
+#endif
+ ATTRIB(Spider, netname, string, "spider");
+ ATTRIB(Spider, monster_name, string, _("Spider"));
+ENDCLASS(Spider)
+
+REGISTER_MONSTER(SPIDER, NEW(Spider)) {
+#ifndef MENUQC
+ this.mr_precache(this);
#endif
}
+#include <common/weapons/all.qh>
+
+CLASS(SpiderAttack, PortoLaunch)
+/* flags */ ATTRIB(SpiderAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* impulse */ ATTRIB(SpiderAttack, impulse, int, 9);
+/* refname */ ATTRIB(SpiderAttack, netname, string, "spider");
+/* wepname */ ATTRIB(SpiderAttack, m_name, string, _("Spider attack"));
+ENDCLASS(SpiderAttack)
+REGISTER_WEAPON(SPIDER_ATTACK, NEW(SpiderAttack));
+
+#endif
+
+#ifdef IMPLEMENTATION
+
#ifdef SVQC
-float autocvar_g_monster_spider_health;
-float autocvar_g_monster_spider_damageforcescale = 0.6;
-float autocvar_g_monster_spider_attack_bite_damage;
-float autocvar_g_monster_spider_attack_bite_delay;
+
+.float spider_slowness; // effect time of slowness inflicted by spiders
+
+.float spider_web_delay;
+
float autocvar_g_monster_spider_attack_web_damagetime;
float autocvar_g_monster_spider_attack_web_speed;
float autocvar_g_monster_spider_attack_web_speed_up;
float autocvar_g_monster_spider_attack_web_delay;
+
+float autocvar_g_monster_spider_attack_bite_damage;
+float autocvar_g_monster_spider_attack_bite_delay;
+
+void M_Spider_Attack_Web(entity this);
+
+REGISTER_MUTATOR(spiderweb, true);
+
+MUTATOR_HOOKFUNCTION(spiderweb, PlayerPhysics)
+{
+ SELFPARAM();
+ if (time >= this.spider_slowness)
+ return false;
+ PHYS_MAXSPEED(this) *= 0.5; // half speed while slow from spider
+ PHYS_MAXAIRSPEED(this) *= 0.5;
+ PHYS_AIRSPEEDLIMIT_NONQW(this) *= 0.5;
+ PHYS_AIRSTRAFEACCELERATE(this) *= 0.5;
+ return false;
+}
+
+MUTATOR_HOOKFUNCTION(spiderweb, MonsterMove)
+{
+ SELFPARAM();
+ if(time < self.spider_slowness)
+ {
+ monster_speed_run *= 0.5;
+ monster_speed_walk *= 0.5;
+ }
+ return false;
+}
+
+MUTATOR_HOOKFUNCTION(spiderweb, PlayerSpawn)
+{
+ SELFPARAM();
+ self.spider_slowness = 0;
+ return false;
+}
+
+MUTATOR_HOOKFUNCTION(spiderweb, MonsterSpawn)
+{
+ SELFPARAM();
+ self.spider_slowness = 0;
+ return false;
+}
+
+SOUND(SpiderAttack_FIRE, W_Sound("electro_fire"));
+METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, .entity weaponentity, int fire))
+{
+ SELFPARAM();
+ TC(SpiderAttack, thiswep);
+ bool isPlayer = IS_PLAYER(actor);
+ if (fire & 1)
+ if ((!isPlayer && time >= actor.spider_web_delay) || weapon_prepareattack(thiswep, actor, weaponentity, false, autocvar_g_monster_spider_attack_web_delay)) {
+ if (!isPlayer) {
+ actor.spider_web_delay = time + 3;
+ setanim(actor, actor.anim_shoot, true, true, true);
+ actor.attack_finished_single[0] = time + (autocvar_g_monster_spider_attack_web_delay);
+ actor.anim_finished = time + 1;
+ }
+ if (isPlayer) actor.enemy = Monster_FindTarget(actor);
+ W_SetupShot_Dir(actor, v_forward, false, 0, SND_SpiderAttack_FIRE, CH_WEAPON_B, 0);
+ if (!isPlayer) w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin);
+ M_Spider_Attack_Web(actor);
+ weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);
+ return;
+ }
+ if (fire & 2)
+ if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, true, 0.5)) {
+ if (isPlayer) {
+ actor.enemy = Monster_FindTarget(actor);
+ actor.attack_range = 60;
+ }
+ Monster_Attack_Melee(actor, actor.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER.m_id, true);
+ weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, 0, w_ready);
+ }
+}
+
+float autocvar_g_monster_spider_health;
+float autocvar_g_monster_spider_damageforcescale = 0.6;
float autocvar_g_monster_spider_speed_stop;
float autocvar_g_monster_spider_speed_run;
float autocvar_g_monster_spider_speed_walk;
const float spider_anim_attack2 = 3;
*/
-.float spider_web_delay;
-
void M_Spider_Attack_Web_Explode()
{SELFPARAM();
entity e;
Send_Effect(EFFECT_ELECTRO_IMPACT, self.origin, '0 0 0', 1);
RadiusDamage(self, self.realowner, 0, 0, 25, world, world, 25, self.projectiledeathtype, world);
- for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0) if(e.monsterid != MON_SPIDER.monsterid)
+ for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && !IS_DEAD(e)) if(e.health > 0) if(e.monsterid != MON_SPIDER.monsterid)
e.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime);
remove(self);
}
}
+void M_Spider_Attack_Web_Explode_use(entity this, entity actor, entity trigger)
+{
+ WITHSELF(this, M_Spider_Attack_Web_Explode());
+}
+
void M_Spider_Attack_Web_Touch()
{
PROJECTILE_TOUCH;
M_Spider_Attack_Web_Explode();
}
-void M_Spider_Attack_Web()
-{SELFPARAM();
- monster_makevectors(self.enemy);
+void adaptor_think2use_hittype_splash();
- sound(self, CH_SHOTS, SND_ELECTRO_FIRE2, VOL_BASE, ATTEN_NORM);
+void M_Spider_Attack_Web(entity this)
+{
+ monster_makevectors(this, this.enemy);
- entity proj = spawn ();
- proj.classname = "plasma";
- proj.owner = proj.realowner = self;
- proj.use = M_Spider_Attack_Web_Explode;
+ sound(this, CH_SHOTS, SND_ELECTRO_FIRE2, VOL_BASE, ATTEN_NORM);
+
+ entity proj = new(plasma);
+ proj.owner = proj.realowner = this;
+ proj.use = M_Spider_Attack_Web_Explode_use;
proj.think = adaptor_think2use_hittype_splash;
proj.bot_dodge = true;
proj.bot_dodgerating = 0;
proj.nextthink = time + 5;
PROJECTILE_MAKETRIGGER(proj);
- proj.projectiledeathtype = DEATH_MONSTER_SPIDER;
- setorigin(proj, CENTER_OR_VIEWOFS(self));
+ proj.projectiledeathtype = DEATH_MONSTER_SPIDER.m_id;
+ setorigin(proj, CENTER_OR_VIEWOFS(this));
//proj.glow_size = 50;
//proj.glow_color = 45;
proj.movetype = MOVETYPE_BOUNCE;
W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, false);
- proj.touch = M_Spider_Attack_Web_Touch;
+ settouch(proj, M_Spider_Attack_Web_Touch);
setsize(proj, '-4 -4 -4', '4 4 4');
proj.takedamage = DAMAGE_NO;
proj.damageforcescale = 0;
CSQCProjectile(proj, true, PROJECTILE_ELECTRO, true);
}
-bool M_Spider_Attack(int attack_type)
-{SELFPARAM();
+bool M_Spider_Attack(int attack_type, entity actor, entity targ)
+{
+ .entity weaponentity = weaponentities[0];
switch(attack_type)
{
+ Weapon wep = WEP_SPIDER_ATTACK;
case MONSTER_ATTACK_MELEE:
{
- return Monster_Attack_Melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, true);
+ wep.wr_think(wep, actor, weaponentity, 2);
+ return true;
}
case MONSTER_ATTACK_RANGED:
{
- if(time >= self.spider_web_delay)
- {
- setanim(self, self.anim_shoot, true, true, true);
- self.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay);
- self.anim_finished = time + 1;
- M_Spider_Attack_Web();
- self.spider_web_delay = time + 3;
- return true;
- }
-
- return false;
+ wep.wr_think(wep, actor, weaponentity, 1);
+ return true;
}
}
return false;
}
-void spawnfunc_monster_spider() { Monster_Spawn(MON_SPIDER.monsterid); }
+spawnfunc(monster_spider) { Monster_Spawn(this, MON_SPIDER.monsterid); }
#endif // SVQC
-bool M_Spider(int req)
-{SELFPARAM();
- switch(req)
- {
- #ifdef SVQC
- case MR_THINK:
- {
- return true;
- }
- case MR_PAIN:
- {
- return true;
- }
- case MR_DEATH:
- {
- setanim(self, self.anim_melee, false, true, true);
- self.angles_x = 180;
- return true;
- }
- #endif
- #ifndef MENUQC
- case MR_ANIM:
- {
- vector none = '0 0 0';
- self.anim_walk = animfixfps(self, '1 1 1', none);
- self.anim_idle = animfixfps(self, '0 1 1', none);
- self.anim_melee = animfixfps(self, '2 1 5', none); // analyze models and set framerate
- self.anim_shoot = animfixfps(self, '3 1 5', none); // analyze models and set framerate
- self.anim_run = animfixfps(self, '1 1 1', none);
+#ifdef SVQC
+METHOD(Spider, mr_think, bool(Spider this, entity actor))
+{
+ TC(Spider, this);
+ return true;
+}
- return true;
- }
- #endif
- #ifdef SVQC
- case MR_SETUP:
- {
- if(!self.health) self.health = (autocvar_g_monster_spider_health);
- if(!self.speed) { self.speed = (autocvar_g_monster_spider_speed_walk); }
- if(!self.speed2) { self.speed2 = (autocvar_g_monster_spider_speed_run); }
- if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_spider_speed_stop); }
- if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_spider_damageforcescale); }
+METHOD(Spider, mr_pain, bool(Spider this, entity actor))
+{
+ TC(Spider, this);
+ return true;
+}
- self.monster_loot = spawnfunc_item_health_medium;
- self.monster_attackfunc = M_Spider_Attack;
+METHOD(Spider, mr_death, bool(Spider this, entity actor))
+{
+ TC(Spider, this);
+ setanim(actor, actor.anim_melee, false, true, true);
+ actor.angles_x = 180;
+ return true;
+}
+#endif
+#ifndef MENUQC
+METHOD(Spider, mr_anim, bool(Spider this, entity actor))
+{
+ TC(Spider, this);
+ vector none = '0 0 0';
+ actor.anim_walk = animfixfps(actor, '1 1 1', none);
+ actor.anim_idle = animfixfps(actor, '0 1 1', none);
+ actor.anim_melee = animfixfps(actor, '2 1 5', none); // analyze models and set framerate
+ actor.anim_shoot = animfixfps(actor, '3 1 5', none); // analyze models and set framerate
+ actor.anim_run = animfixfps(actor, '1 1 1', none);
+ return true;
+}
+#endif
+#ifdef SVQC
+spawnfunc(item_health_medium);
+METHOD(Spider, mr_setup, bool(Spider this, entity actor))
+{
+ TC(Spider, this);
+ if(!actor.health) actor.health = (autocvar_g_monster_spider_health);
+ if(!actor.speed) { actor.speed = (autocvar_g_monster_spider_speed_walk); }
+ if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_spider_speed_run); }
+ if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_spider_speed_stop); }
+ if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_spider_damageforcescale); }
- return true;
- }
- case MR_PRECACHE:
- {
- return true;
- }
- #endif
- }
+ actor.monster_loot = spawnfunc_item_health_medium;
+ actor.monster_attackfunc = M_Spider_Attack;
- return true;
+ return true;
}
+
+METHOD(Spider, mr_precache, bool(Spider this))
+{
+ TC(Spider, this);
+ return true;
+}
+#endif
+
+#endif