+#ifndef SPIDER_H
+#define SPIDER_H
+
#ifndef MENUQC
-bool M_Spider(int);
+MODEL(MON_SPIDER, "models/monsters/spider.dpm");
#endif
-REGISTER_MONSTER_SIMPLE(
-/* MON_##id */ SPIDER,
-/* spawnflags */ MON_FLAG_MELEE | MON_FLAG_RANGED | MON_FLAG_RIDE,
-/* mins,maxs */ '-18 -18 -25', '18 18 30',
-/* model */ "spider.dpm",
-/* netname */ "spider",
-/* fullname */ _("Spider")
-) {
+
+CLASS(Spider, Monster)
+ ATTRIB(Spider, spawnflags, int, MON_FLAG_MELEE | MON_FLAG_RANGED | MON_FLAG_RIDE);
+ ATTRIB(Spider, mins, vector, '-18 -18 -25');
+ ATTRIB(Spider, maxs, vector, '18 18 30');
+#ifndef MENUQC
+ ATTRIB(Spider, m_model, Model, MDL_MON_SPIDER);
+#endif
+ ATTRIB(Spider, netname, string, "spider");
+ ATTRIB(Spider, monster_name, string, _("Spider"));
+ENDCLASS(Spider)
+
+REGISTER_MONSTER(SPIDER, NEW(Spider)) {
#ifndef MENUQC
- this.monster_func = M_Spider;
- this.monster_func(MR_PRECACHE);
+ this.mr_precache(this);
#endif
}
+#include "../../weapons/all.qh"
+
+CLASS(SpiderAttack, PortoLaunch)
+/* flags */ ATTRIB(SpiderAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* impulse */ ATTRIB(SpiderAttack, impulse, int, 9);
+/* refname */ ATTRIB(SpiderAttack, netname, string, "spider");
+/* wepname */ ATTRIB(SpiderAttack, m_name, string, _("Spider attack"));
+ENDCLASS(SpiderAttack)
+REGISTER_WEAPON(SPIDER_ATTACK, NEW(SpiderAttack));
+
+#endif
+
+#ifdef IMPLEMENTATION
+
#ifdef SVQC
-float autocvar_g_monster_spider_health;
-float autocvar_g_monster_spider_damageforcescale = 0.6;
-float autocvar_g_monster_spider_attack_bite_damage;
-float autocvar_g_monster_spider_attack_bite_delay;
+
+.float spider_web_delay;
+
float autocvar_g_monster_spider_attack_web_damagetime;
float autocvar_g_monster_spider_attack_web_speed;
float autocvar_g_monster_spider_attack_web_speed_up;
float autocvar_g_monster_spider_attack_web_delay;
+
+float autocvar_g_monster_spider_attack_bite_damage;
+float autocvar_g_monster_spider_attack_bite_delay;
+
+void M_Spider_Attack_Web();
+
+METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, int slot, int fire)) {
+ bool isPlayer = IS_PLAYER(actor);
+ if (fire & 1)
+ if ((!isPlayer && time >= actor.spider_web_delay) || weapon_prepareattack(thiswep, actor, slot, false, autocvar_g_monster_spider_attack_web_delay)) {
+ if (!isPlayer) {
+ actor.spider_web_delay = time + 3;
+ setanim(actor, actor.anim_shoot, true, true, true);
+ actor.attack_finished_single[0] = time + (autocvar_g_monster_spider_attack_web_delay);
+ actor.anim_finished = time + 1;
+ }
+ if (isPlayer) actor.enemy = Monster_FindTarget(actor);
+ W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+ if (!isPlayer) w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin);
+ M_Spider_Attack_Web();
+ weapon_thinkf(actor, slot, WFRAME_FIRE1, 0, w_ready);
+ return;
+ }
+ if (fire & 2)
+ if (!isPlayer || weapon_prepareattack(thiswep, actor, slot, true, 0.5)) {
+ if (isPlayer) {
+ actor.enemy = Monster_FindTarget(actor);
+ actor.attack_range = 60;
+ }
+ Monster_Attack_Melee(actor.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER.m_id, true);
+ weapon_thinkf(actor, slot, WFRAME_FIRE2, 0, w_ready);
+ }
+}
+
+float autocvar_g_monster_spider_health;
+float autocvar_g_monster_spider_damageforcescale = 0.6;
float autocvar_g_monster_spider_speed_stop;
float autocvar_g_monster_spider_speed_run;
float autocvar_g_monster_spider_speed_walk;
const float spider_anim_attack2 = 3;
*/
-.float spider_web_delay;
-
void M_Spider_Attack_Web_Explode()
{SELFPARAM();
entity e;
M_Spider_Attack_Web_Explode();
}
+void adaptor_think2use_hittype_splash();
+
void M_Spider_Attack_Web()
{SELFPARAM();
monster_makevectors(self.enemy);
- sound(self, CH_SHOTS, W_Sound("electro_fire2"), VOL_BASE, ATTEN_NORM);
+ sound(self, CH_SHOTS, SND_ELECTRO_FIRE2, VOL_BASE, ATTEN_NORM);
entity proj = spawn ();
proj.classname = "plasma";
proj.bot_dodgerating = 0;
proj.nextthink = time + 5;
PROJECTILE_MAKETRIGGER(proj);
- proj.projectiledeathtype = DEATH_MONSTER_SPIDER;
+ proj.projectiledeathtype = DEATH_MONSTER_SPIDER.m_id;
setorigin(proj, CENTER_OR_VIEWOFS(self));
//proj.glow_size = 50;
CSQCProjectile(proj, true, PROJECTILE_ELECTRO, true);
}
-bool M_Spider_Attack(int attack_type)
+bool M_Spider_Attack(int attack_type, entity targ)
{SELFPARAM();
switch(attack_type)
{
+ Weapon wep = WEP_SPIDER_ATTACK;
case MONSTER_ATTACK_MELEE:
{
- return Monster_Attack_Melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, true);
+ wep.wr_think(wep, self, 0, 2);
+ return true;
}
case MONSTER_ATTACK_RANGED:
{
- if(time >= self.spider_web_delay)
- {
- setanim(self, self.anim_shoot, true, true, true);
- self.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay);
- self.anim_finished = time + 1;
- M_Spider_Attack_Web();
- self.spider_web_delay = time + 3;
- return true;
- }
-
- return false;
+ wep.wr_think(wep, self, 0, 1);
+ return true;
}
}
return false;
}
-void spawnfunc_monster_spider() { Monster_Spawn(MON_SPIDER.monsterid); }
+spawnfunc(monster_spider) { Monster_Spawn(MON_SPIDER.monsterid); }
#endif // SVQC
-bool M_Spider(int req)
-{SELFPARAM();
- switch(req)
- {
#ifdef SVQC
- case MR_THINK:
+ METHOD(Spider, mr_think, bool(Spider thismon))
{
return true;
}
- case MR_PAIN:
+ METHOD(Spider, mr_pain, bool(Spider thismon))
{
return true;
}
- case MR_DEATH:
+ METHOD(Spider, mr_death, bool(Spider thismon))
{
+ SELFPARAM();
setanim(self, self.anim_melee, false, true, true);
self.angles_x = 180;
return true;
}
#endif
#ifndef MENUQC
- case MR_ANIM:
+ METHOD(Spider, mr_anim, bool(Spider thismon))
{
+ SELFPARAM();
vector none = '0 0 0';
self.anim_walk = animfixfps(self, '1 1 1', none);
self.anim_idle = animfixfps(self, '0 1 1', none);
}
#endif
#ifdef SVQC
- case MR_SETUP:
+ spawnfunc(item_health_medium);
+ METHOD(Spider, mr_setup, bool(Spider thismon))
{
+ SELFPARAM();
if(!self.health) self.health = (autocvar_g_monster_spider_health);
if(!self.speed) { self.speed = (autocvar_g_monster_spider_speed_walk); }
if(!self.speed2) { self.speed2 = (autocvar_g_monster_spider_speed_run); }
return true;
}
- case MR_PRECACHE:
+ METHOD(Spider, mr_precache, bool(Spider thismon))
{
- precache_model("models/monsters/spider.dpm");
- precache_sound (W_Sound("electro_fire2"));
return true;
}
#endif
- }
- return true;
-}
+#endif