-#ifdef REGISTER_MONSTER
-REGISTER_MONSTER(
+#ifndef MENUQC
+bool M_Spider(int);
+#endif
+REGISTER_MONSTER_SIMPLE(
/* MON_##id */ SPIDER,
-/* functions */ M_Spider, M_Spider_Attack,
/* spawnflags */ MON_FLAG_MELEE | MON_FLAG_RANGED,
/* mins,maxs */ '-18 -18 -25', '18 18 30',
/* model */ "spider.dpm",
/* netname */ "spider",
/* fullname */ _("Spider")
-);
+) {
+#ifndef MENUQC
+ this.monster_func = M_Spider;
+ this.monster_func(MR_PRECACHE);
+#endif
+}
-#else
#ifdef SVQC
float autocvar_g_monster_spider_health;
float autocvar_g_monster_spider_damageforcescale = 0.6;
entity e;
if(self)
{
- pointparticles(particleeffectnum("electro_impact"), self.origin, '0 0 0', 1);
+ Send_Effect("electro_impact", self.origin, '0 0 0', 1);
RadiusDamage(self, self.realowner, 0, 0, 25, world, world, 25, self.projectiledeathtype, world);
- for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0) if(e.monsterid != self.realowner.monsterid)
+ for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0) if(e.monsterid != MON_SPIDER.monsterid)
e.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime);
remove(self);
{
monster_makevectors(self.enemy);
- sound(self, CH_SHOTS, "weapons/electro_fire2.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_SHOTS, W_Sound("electro_fire2"), VOL_BASE, ATTEN_NORM);
entity proj = spawn ();
proj.classname = "plasma";
CSQCProjectile(proj, true, PROJECTILE_ELECTRO, true);
}
-float M_Spider_Attack(float attack_type)
+bool M_Spider_Attack(int attack_type)
{
switch(attack_type)
{
return false;
}
-void spawnfunc_monster_spider() { Monster_Spawn(MON_SPIDER); }
+void spawnfunc_monster_spider() { Monster_Spawn(MON_SPIDER.monsterid); }
#endif // SVQC
bool M_Spider(int req)
if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_spider_damageforcescale); }
self.monster_loot = spawnfunc_item_health_medium;
+ self.monster_attackfunc = M_Spider_Attack;
return true;
}
case MR_PRECACHE:
{
precache_model("models/monsters/spider.dpm");
- precache_sound ("weapons/electro_fire2.wav");
+ precache_sound (W_Sound("electro_fire2"));
return true;
}
#endif
return true;
}
-
-#endif // REGISTER_MONSTER