void shambler_smash()
{
makevectors(self.angles);
- pointparticles(particleeffectnum("explosion_medium"), (self.origin + (v_forward * 150)) - ('0 0 1' * self.maxs.z), '0 0 0', 1);
+ Send_Effect("explosion_medium", (self.origin + (v_forward * 150)) - ('0 0 1' * self.maxs.z), '0 0 0', 1);
sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
tracebox(self.origin + v_forward * 50, self.mins * 0.5, self.maxs * 0.5, self.origin + v_forward * 500, MOVE_NORMAL, self);
entity head;
sound(self, CH_SHOTS, "weapons/electro_impact.wav", VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum("electro_impact"), '0 0 0', '0 0 0', 1);
+ Send_Effect("electro_impact", '0 0 0', '0 0 0', 1);
self.event_damage = func_null;
self.takedamage = DAMAGE_NO;