return false;
}
-spawnfunc(monster_shambler) { Monster_Spawn(this, true, MON_SHAMBLER.monsterid); }
+spawnfunc(monster_shambler) { Monster_Spawn(this, true, MON_SHAMBLER); }
#endif // SVQC
#ifdef SVQC
setanim(actor, actor.anim_shoot, false, true, true);
actor.spawn_time = actor.animstate_endtime;
- actor.spawnshieldtime = actor.spawn_time;
+ StatusEffects_apply(STATUSEFFECT_SpawnShield, actor, actor.spawn_time, 0);
actor.monster_attackfunc = M_Shambler_Attack;
return true;