]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/monster/shambler.qc
Add a function to control weapon sound paths with hooks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / shambler.qc
index f4f29d9fbc1d62427f00a89a8cf6dcb2fb5d4fee..47e371a978980daf59d020caaca3813a1152ef49 100644 (file)
@@ -44,7 +44,7 @@ void shambler_smash()
 {
        makevectors(self.angles);
        Send_Effect("explosion_medium", (self.origin + (v_forward * 150)) - ('0 0 1' * self.maxs.z), '0 0 0', 1);
-       sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
+       sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
 
        tracebox(self.origin + v_forward * 50, self.mins * 0.5, self.maxs * 0.5, self.origin + v_forward * 500, MOVE_NORMAL, self);
 
@@ -67,7 +67,7 @@ void shambler_lightning_explode()
 {
        entity head;
 
-       sound(self, CH_SHOTS, "weapons/electro_impact.wav", VOL_BASE, ATTEN_NORM);
+       sound(self, CH_SHOTS, W_Sound("electro_impact"), VOL_BASE, ATTEN_NORM);
        Send_Effect("electro_impact", '0 0 0', '0 0 0', 1);
 
        self.event_damage = func_null;