float autocvar_g_monster_rotfish_speed_run;
float autocvar_g_monster_rotfish_speed_walk;
+/*
const float rotfish_anim_attack = 0;
const float rotfish_anim_death = 1;
const float rotfish_anim_swim = 2;
const float rotfish_anim_pain = 3;
+*/
float M_Rotfish_Attack(float attack_type)
{
case MONSTER_ATTACK_MELEE:
{
- return Monster_Attack_Melee(self.enemy, (autocvar_g_monster_rotfish_attack_melee_damage), rotfish_anim_attack, self.attack_range, (autocvar_g_monster_rotfish_attack_melee_delay), DEATH_MONSTER_ROTFISH_MELEE, true);
+ return Monster_Attack_Melee(self.enemy, (autocvar_g_monster_rotfish_attack_melee_damage), self.anim_melee, self.attack_range, (autocvar_g_monster_rotfish_attack_melee_delay), DEATH_MONSTER_ROTFISH_MELEE, true);
}
case MONSTER_ATTACK_RANGED:
{
case MR_PAIN:
{
self.pain_finished = 0.8;
- self.frame = rotfish_anim_pain;
+ setanim(self, self.anim_pain1, true, true, false);
return true;
}
case MR_DEATH:
{
- self.frame = rotfish_anim_death;
+ setanim(self, self.anim_die1, false, true, true);
+ return true;
+ }
+ case MR_ANIM:
+ {
+ vector none = '0 0 0';
+ self.anim_die1 = animfixfps(self, '1 1 0.5', none); // 2 seconds
+ self.anim_walk = animfixfps(self, '2 1 1', none);
+ self.anim_idle = animfixfps(self, '2 1 1', none);
+ self.anim_pain1 = animfixfps(self, '3 1 2', none); // 0.5 seconds
+ self.anim_melee = animfixfps(self, '0 1 5', none); // analyze models and set framerate
+ self.anim_run = animfixfps(self, '2 1 1', none);
+
return true;
}
case MR_SETUP:
if(!self.attack_range) { self.attack_range = autocvar_g_monster_rotfish_attack_range; }
if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_rotfish_damageforcescale); }
- self.m_anim_walk = rotfish_anim_swim;
- self.m_anim_run = rotfish_anim_swim;
- self.m_anim_idle = rotfish_anim_swim;
-
self.monster_loot = spawnfunc_item_armor_small;
- self.frame = rotfish_anim_swim;
return true;
}